{"product_id":"designing-games-a-guide-to-engineering-experiences-paperback","title":"Designing Games: A Guide to Engineering Experiences - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eTynan Sylvester\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eReady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ s hit video games. Youâ ll learn principles and practices for crafting games that generate emotionally charged experiencesâ a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. \u003c\/p\u003e\u003cp\u003eIn clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. \u003c\/p\u003e\u003cul\u003e \u003cli\u003eCreate game mechanics to trigger a range of emotions and provide a variety of play \u003c\/li\u003e\n\u003cli\u003eExplore several options for combining narrative with interactivity \u003c\/li\u003e\n\u003cli\u003eBuild interactions that let multiplayer gamers get into each otherâ s heads \u003c\/li\u003e\n\u003cli\u003eMotivate players through rewards that align with the rest of the game \u003c\/li\u003e\n\u003cli\u003eEstablish a metaphor vocabulary to help players learn which design aspects are game mechanics \u003c\/li\u003e\n\u003cli\u003ePlan, test, and analyze your design through iteration rather than deciding everything up front \u003c\/li\u003e\n\u003cli\u003eLearn how your gameâ s market positioning will affect your design \u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eTynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games' 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website.\u003cbr\u003e\u003cbr\u003eTynan believes that much of what we think of game design grows from the metaphors we use to describe it. He likes to work at finding metaphors that create useful answers instead of deadly assumptions. He also enjoys bacon and prefers Picard to Kirk.\u003cbr\u003e\u003cbr\u003eTynan's game design blog is at tynansylvester.com. He likes talking to people, so go ahead and post a comment or email him at tynan.sylvester@gmail.com.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 413\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.88 x 8.98 x 6.07 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 26, 2013\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":45176774361167,"sku":"9781449337933","price":50.59,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/8328\/0463\/files\/TXFaZkUwbjFBSnhSb2I5MjgzUE5RZz09.webp?v=1778198409","url":"https:\/\/easonbooks.com\/products\/designing-games-a-guide-to-engineering-experiences-paperback","provider":"EasonBooks","version":"1.0","type":"link"}